Tuesday, January 21, 2014

Day Nine

Pandemic

Pandemic is a cooperative game that a lot of people had been playing and teaching already, but so far I had not gotten the chance to play it. It was nice having the opportunity to self-select what game we wanted to play, so I finally had the resources to play it. The idea is to use each player's special abilities to research cures and control infection across the globe without letting too many outbreaks occur.

The first game we played we lost, but the second time we were very lucky and pulled the cards we needed for a cure in the setup for the game. We attribute that as why we were successful the second time around. We also discovered half way through the second game that we were technically not following certain, specific rules: we were not pulling a replacement city card when the "Epidemic" card is revealed and we were allowing one of the special abilities to work in two directions when it should only work in one. If we had been following those directions, we might have had a different outcome in the second game, maybe even in the first, hard to say.

After playing two rounds of Pandemic the rest of the class had already finished up with their games, so we split up to work on our team projects, which was fun. My game is definitely coming along nicely, although testing it with 3 players makes me wonder if the deck I have built is going to work for that many players. It still needs quite a bit of tweaking before being presented next week.

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